Blackfire Player is a powerful Web Crawling, Web Testing, and Web Scraper application. It provides a nice DSL to crawl HTTP services, assert responses, and extract data from HTML/XML/JSON responses.
Some Blackfire Player use cases:
Blackfire Player executes scenarios written in a special DSL described in the
blackfire.yaml
file or in files ending with .bkf
.
Use the online validator to validate the syntax of your tests files.
blackfire-player
is distributed through a Docker image.
To run a scenario located in the my-scenario.bkf
file, run the following
command:
The pwd
part is the local working directory (we are using the current
directory here) and it is mapped to the /app
path in the Docker container.
BLACKFIRE_CLIENT_ID
and BLACKFIRE_CLIENT_TOKEN
environment variables
need to be properly exposed from the host in order to be able to use the
Blackfire Profiler integration.
The Blackfire Profiler integration allows to trigger Blackfire Builds locally to evaluate the performance of critical user journeys gathering the related profile into a convenient report.
To make it simpler to run this command, you might create a shell alias
(that you can store in a .bashrc
or .zshrc
file depending on your
shell):
Don't forget to restart your terminal for it to take effect. You can then
use blackfire-player
as if it was the binary itself:
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blackfire-player --version
blackfire-player list
blackfire-player run my-scenario.bkf
Using the host
network mode for the blackfire/player
container allows to
bypass the isolation of containers and permits Blackfire Player to trigger
requests on your application container.
The --endpoint
option should be set to your application container public URL.
Depending on your configuration, you might need the --ssl-no-verify
option
to mitigate eventual local certificate issues.
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docker run --rm -it \
--network host \
-e BLACKFIRE_CLIENT_ID \
-e BLACKFIRE_CLIENT_TOKEN \
-v "`pwd`:/app" \
blackfire/player run my-scenario.bkf \
--endpoint <CONTAINER_PUBLIC_URL> \
--ssl-no-verify
DDEV
integration documentation provides a convenient custom command.
Use the run
command to execute a scenario file:
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blackfire-player run scenario.bkf
The file argument may be omitted when using the standard input:
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cat scenario.bkf | blackfire-player run
You can also run scenarios contained in a .blackfire.yaml
file:
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blackfire-player run .blackfire.yaml
Use the --endpoint
option to override the endpoint defined in the scenario file:
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blackfire-player run scenario.bkf --endpoint=http://example.com/
Use the --json
option to output a JSON report:
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blackfire-player run scenario.bkf --json
Use the --variable
option to override variable values:
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blackfire-player run scenario.bkf --variable "foo=bar" --variable "bar=foo"
Use the --concurrency
option to run scenarios in parallel (experimental):
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blackfire-player run scenario.bkf --concurrency=5
Use -v
to get logs about the progress of the player or use tracer
option
to store all requests and responses on disk.
Use the --blackfire-env
option defines the environment
to which send the Blackfire Build results.
It is required only when using the Blackfire Profiler integration.
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blackfire-player run my-scenario.bkf --blackfire-env=<ENVIRONMENT_NAME_OR_UUID>
The "run" command uses the following exit codes in case of failure:
64
if at least one scenario fails;65
if a fatal error occurs, preventing the build to play correctly;66
if a non-fatal error occurs;The validate
command checks if passed scenario file is valid:
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blackfire-player validate scenario.bkf
The file argument may be omitted when using the standard input:
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cat scenario.bkf | blackfire-player validate
It is not possible to validate a scenario contained in a .blackfire.yaml
file.
Use the --json
option to output a JSON report:
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blackfire-player validate scenario.bkf --json
The command uses the following exit codes in case of failure:
64
if the file is invalid;Blackfire Player lets you crawl an application thanks to descriptive scenarios written in a domain specific language:
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name "A build made of scenario"
# Default endpoint
# Can be override with option "--endpoint=http://newendpoint.com"
endpoint "http://example.com/"
scenario
name "Scenario Name"
visit url('/')
expect status_code() == 200
This example shows how to make a request on an HTTP application
(http://example.com/
) and be sure that it behaves the way you expect it to
by Writing Expectations (the status code of the response is 200).
Store the scenario in a scenario.bkf
, and run it:
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blackfire-player run scenario.bkf
# or
php blackfire-player run scenario.bkf
Add more requests to a scenario by indenting lines as below:
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scenario
visit url('/')
expect status_code() == 200
visit url('/blog/')
expect status_code() == 200
The line indentation defines the structure like for Python scripts or YAML
files. Validate bkf
files with the validate
command:
blackfire-player validate scenario.bkf
.
A scenario is a sequence of HTTP calls (steps) that share the HTTP session and cookies. Scenario definitions are declarative, the order of settings (like expectations) within a "step" does not matter.
Instead of making discrete requests like above, you can also interact with the HTTP response if the content type is HTML by clicking on links, submitting forms, or follow redirections (see Making requests for more information):
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scenario
visit url('/')
expect status_code() == 200
click link('Read more')
expect status_code() == 200
If your scenario does not work as expected, use -v
to get a more
verbose output.
You can add comments in a scenario file by prefixing the line with #
:
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# This is a comment
scenario
# Comment are ignored
visit url('/')
expect status_code() == 200
There are several ways you can jump from one HTTP request to the next.
visit
¶
visit
goes directly to the referenced HTTP URL (defaults to the GET
HTTP method unless you define one explicitly):
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scenario
visit url('/')
method 'POST'
You can also pass a Request body:
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scenario
visit url('/')
method 'PUT'
body '{ "title": "New Title" }'
An expression can be written on several lines with the following syntax:
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scenario
visit url('/login')
method 'POST'
body
"""
{
"user": "john",
"password": "doe"
}
"""
Starting from version v1.11.0 you can also use variables by adding i
option to multiline string.
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scenario
visit url('/login')
method 'POST'
set username "john"
set password "doe"
body
"""i
{
"user": "${username}",
"password": "${password}"
}
"""
click
¶
click
clicks on a link in an HTML page (takes an expression as an argument):
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scenario
click link("Add a blog post")
submit
¶
submit
submits a form in an HTML page (takes an expression as an argument);
parameters to submit with the form are defined via param
entries:
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scenario
submit button("Submit")
param title 'Happy Scraping'
param content 'Scraping with Blackfire Player is so easy!'
# File Upload:
# the path is relative to the current .bkf file
# the name parameter is optional
param image file('relative/path/to/image.png', 'blackfire.png')
Values can also be randomly generated via the fake()
function:
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scenario
submit button("Submit")
param title fake('sentence', 5)
param content join(fake('paragraphs', 3), "\n\n")
Generate random images with the simple_image
generator:
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scenario
submit button("Submit")
param image file(fake('simple_image', null, 400, 300, 'png', true, true), 'placeholder.png')
fake()
use the Faker library
under the hood.
Read the simple_image
generator documentation for more information about
its arguments.
HTTP redirections are never followed automatically to let you write expectations and assertions on redirect responses:
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scenario
visit "redirect.php"
expect status_code() == 302
expect header('Location') == '/redirected.php'
Use follow
to follow one redirection:
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scenario
visit "redirect.php"
expect status_code() == 302
expect header('Location') == '/redirected.php'
follow
expect status_code() == 200
follow_redirects
switches the player to automatically follow all
redirections:
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scenario
follow_redirects true
or:
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scenario
visit "redirect.php"
follow_redirects
Please note that when using follow_redirects
, expectations (expect
)
and assertions (assert
) are checked on the redirecting response
(so, before the redirection).
Use a follow
step if you need to check them after the redirection.
include
¶
include
allows to embed some repetitive steps into several scenarios to
avoid copy/pasting the same code over and over again:
In a groups.bkf
file, write a group
that contains the logic to log in:
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group login
visit url('/login')
expect status_code() == 200
submit button('Login')
param user 'admin'
param password 'admin'
Then, in another file, load
the group
and include
it when you need
it:
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load "groups.bkf"
scenario
name "Scenario Name"
include login
visit url('/admin')
expect status_code() == 200
Each step can be configured via the following options.
header
¶
header
sets a header:
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scenario
visit url('/')
header "Accept-Language: en-US"
Simulate a specific browser is as simple as overriding the default
User-Agent
and using fake()
:
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scenario
visit url('/')
header 'User-Agent: ' ~ fake('firefox')
auth
¶
auth
sets the Authorization
header:
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scenario
visit url('/')
auth "username:password"
wait
¶
wait
adds a delay in milliseconds after sending the request:
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scenario
visit url('/')
wait 10000
The wait
value can be any valid expression; get a random delay by using
fake()
:
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scenario
visit url('/')
wait fake('numberBetween', 1000, 3000)
json
¶
json
configures the Request to upload JSON encoded data as the body:
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scenario
visit url('/')
method 'POST'
param foo "bar"
json true
You can also set some of these options for all steps of a scenario:
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scenario
auth "username:password"
header "Accept-Language: en-US"
... which can be disabled on any given step by setting the value to false
:
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scenario
visit url('/')
header "Accept-Language: false"
auth false
Expectations are expressions evaluated against the current HTTP response and if one of them returns a falsy value, Blackfire Player stops the run and generates an error.
Expressions have access to the following functions:
current_url()
: Returns the current URLstatus_code()
: The HTTP status code for the current HTTP response;header()
: Returns the value of an HTTP header;body()
: The HTTP body for the current HTTP response;trim()
: Strip whitespace from the beginning and end of a string;unique()
: Removes duplicate values from an array;join()
: Join array elements with a string;merge()
: Merge one or more arrays;regex()
: Perform a regular expression match;css()
: Returns nodes matching the CSS selector (for HTML responses);xpath()
: Returns nodes matching the XPath selector (for HTML and XML
responses);json()
: Returns JSON elements (from the request) matching the CSS expression.transform()
: Returns JSON elements matching the CSS expression.The css()
and xpath()
functions return
Symfony\Component\DomCrawler\Crawler
instances. Learn more about methods you can call on Crawler instances; the json()
function returns a PHP array.
The json()
function accepts JMESPath.
The result of calling functions can be checked via operators described.
Learn more about Expressions syntax in the Symfony documentation.
Here are some expression examples:
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# return all HTML nodes matching ".post h2 a"
css(".post h2 a")
# return the text of the first node matching ".post h2 a"
css(".post h2 a").first().text()
# return the href attribute of the first node matching ".post h2 a"
css(".post h2 a").first().attr("href")
# check that "h1" contains "Welcome"
css("h1:contains('Welcome')").count() > 0
# same as above
css("h1").first().text() matches "/Welcome/"
# return the Age request HTTP header
header("Age")
# check that the HTML body contains "Welcome"
body() matches "/Welcome/"
# get a value
json("_links.store.href")
# get keys
json("arguments."sql.pdo.queries".keys(@)")
Variables can be defined to make your scenarios dynamic. Use set
to define
the default value:
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scenario
name "HTTP Cache"
set env "dev"
when "prod" == env
visit url('/')
# check HTTP cache, but only on production
And override it with the --variable
option on the CLI:
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blackfire-player run scenario.bkf --variable env=prod
Use with
to iterate over a set of data:
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scenario
name "HTTP Cache"
set paths ["/", "/blog/"]
with path in paths
visit url(path)
name "Checking performance on path: " ~ path
expect status_code() == 200
# performance checks
scenario
name "Checks on key pages"
with name, data in \
{ \
admin: { slug: "/admin/", expectedStatusCode: 401 }, \
products: { slug: "/products/", expectedStatusCode: 200 }, \
about: { slug: "/about/", expectedStatusCode: 200 } \
}
visit url(data["slug"])
name "Checking performance on path: " ~ name
expect status_code() == data["expectedStatusCode"]
Use while
to perform loops:
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scenario
name "While loops"
visit url('/products/')
set pageCount css(".max_results_count").first().text()
set page 1
while page < pageCount
visit url('/products/?page=' ~ page)
set page page + 1
expect status_code() == 200
# performance checks
To run scenarios defined in several files, you can use load
instead of
listing all the files as arguments to the player:
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# load and execute all scenarios from files in this directory
load "*.bkf"
# load and execute all scenarios from files in all sub-directories
load "**/*.bkf"
Blackfire Player integrates seamlessly with Blackfire Profiler. Read out the dedicated documentation to learn more about Blackfire Profiler integration.
When crawling an HTTP application, you can extract values from HTTP responses:
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scenario
visit url('/')
expect status_code() == 200
set latest_post_title css(".post h2").first()
set latest_post_href css(".post h2 a").first().attr("href")
set latest_posts css(".post h2 a").extract('_text', 'href')
set age header("Age")
set content_type header("Content-Type")
set token regex('/name="_token" value="([^"]+)"/')
set
takes two arguments:
Using json()
, css()
, and xpath()
on JSON, HTML, and XML responses
is recommended, but for pure text responses or complex values, you can use the
generic regex()
function.
regex()
takes a regex as an argument and always returns the first
captured parenthesized subpattern. Note that backslashes must be escaped by
doubling them: "/\\.git/"
.
The values are also available at the end of a crawling session:
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# use --json to display a report including variable values
blackfire-player run scenario.bkf --json
Variable values can also be injected before running another scenario:
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scenario
name "Scenario name"
auth api_username ~ ':' ~ api_password
set profile_uuid 'zzzz'
visit url('/profiles' ~ profile_uuid)
expect status_code() == 200
set sql_queries json('arguments."sql.pdo.queries".keys(@)')
set store_url json("_links.store.href")
visit url(store_url)
method 'POST'
body '{ "foo": "batman" }'
expect status_code() == 200